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下面的代码是用C++完成的RGB和HSL颜色转换。注意它们的分量的取值范围。 #include "stdafx.h" #define min3v(v1, v2, v3) ((v1)>(v2)? ((v2)>(v3)?(v3):(v2)):((v1)>(v3)?(v3):(v2))) #define max3v(v1, v2, v3) ((v1)<(v2)? ((v2)<(v3)?(v3):(v2)):((v1)<(v3)?(v3):(v1))) typedef struct { BYTE red; // [0,255] BYTE green; // [0,255] BYTE blue; // [0,255] }COLOR_RGB; typedef struct { float hue; // [0,360] float saturation; // [0,100] float luminance; // [0,100] }COLOR_HSL; // Converts RGB to HSL static void RGBtoHSL(/*[in]*/const COLOR_RGB *rgb, /*[out]*/COLOR_HSL *hsl) { float h=0, s=0, l=0; // normalizes red-green-blue values float r = rgb->red/255.f; float g = rgb->green/255.f; float b = rgb->blue/255.f; float maxVal = max3v(r, g, b); float minVal = min3v(r, g, b); // hue if(maxVal == minVal) { h = 0; // undefined } else if(maxVal==r && g>=b) { h = 60.0f*(g-b)/(maxVal-minVal); } else if(maxVal==r && g<b) { h = 60.0f*(g-b)/(maxVal-minVal) + 360.0f; } else if(maxVal==g) { h = 60.0f*(b-r)/(maxVal-minVal) + 120.0f; } else if(maxVal==b) { h = 60.0f*(r-g)/(maxVal-minVal) + 240.0f; } // luminance l = (maxVal+minVal)/2.0f; // saturation if(l == 0 || maxVal == minVal) { s = 0; } else if(0<l && l<=0.5f) { s = (maxVal-minVal)/(maxVal+minVal); } else if(l>0.5f) { s = (maxVal-minVal)/(2 - (maxVal+minVal)); //(maxVal-minVal > 0)? } hsl->hue = (h>360)? 360 : ((h<0)?0:h); hsl->saturation = ((s>1)? 1 : ((s<0)?0:s))*100; hsl->luminance = ((l>1)? 1 : ((l<0)?0:l))*100; } // Converts HSL to RGB static void HSLtoRGB(const COLOR_HSL *hsl, COLOR_RGB *rgb) { float h = hsl->hue; // h must be [0, 360] float s = hsl->saturation/100.f; // s must be [0, 1] float l = hsl->luminance/100.f; // l must be [0, 1] float R, G, B; if(hsl->saturation == 0) { // achromatic color (gray scale) R = G = B = l*255.f; }
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